tag:blogger.com,1999:blog-167571258925590870.post8687600002417088503..comments2024-03-04T19:54:23.562+01:00Comments on Wargaming Mechanics: Hidden troop movementPhil Dutréhttp://www.blogger.com/profile/13607941040736764291noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-167571258925590870.post-34010385251443821582020-05-26T09:55:25.185+02:002020-05-26T09:55:25.185+02:00Ah yes, I remember that device now that you mentio...Ah yes, I remember that device now that you mention it. A clever contraption, but it always seemed a bit too unwieldy to use ...Phil Dutréhttps://www.blogger.com/profile/13607941040736764291noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-74219379668037222842020-05-25T23:44:11.247+02:002020-05-25T23:44:11.247+02:00Thought yall would appreciate the the Feldmachink:...Thought yall would appreciate the the Feldmachink: http://perfectcaptain.50megs.com/feldmach.htm<br />It's essentially a bunch of straws corresponding to each hex or square. Each player has as many dowels as units. They have a record of where each unit is which the other player cannot see. They each place a dowel in the feldmachink straws corresponding to where their units are. This is the genius bit: if there is a dowel sticking above the top of the straw, then they both know that in that spot they have made contact with the enemy. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-87485928046207534302019-04-18T16:39:32.151+02:002019-04-18T16:39:32.151+02:00Thanks for the nice comments.
Yes, I saw your post...Thanks for the nice comments.<br />Yes, I saw your post on BGG as well ...Phil Dutréhttps://www.blogger.com/profile/13607941040736764291noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-40923267640844672752019-04-18T14:41:00.196+02:002019-04-18T14:41:00.196+02:00This is a good blog you have here.
I have been try...This is a good blog you have here.<br />I have been trying so hard to achieve an efficient hidden movement system for more than one player. I came up (or perhaps rediscovered something that was already there but isn't frequently used) with a concept that might have potential, but it still needs work.<br />The idea is to have a shared log where each player keeps the locations of his units. The board and log are both divided into identical sections. So players can indicate where their units are without having to look at the entire map, they instead only see the sections that they need to edit or observe, and if there are enemies in those sections, then they will see it. I wrote a detailed post about this on BGG:<br />https://boardgamegeek.com/thread/2188031/i-have-concept-fog-war-and-hidden-movement-more-onKinan Diraneyyahttps://www.blogger.com/profile/00314068304396469398noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-29787787979138164382019-01-23T12:20:08.377+01:002019-01-23T12:20:08.377+01:00Interesting! I didn't think about that before,...Interesting! I didn't think about that before, but indeed, it could be quite effective in attack/defence scenarios. It might even work in engagement scenarios - both players need to announce whether a dummy is real or not when it has been spotted by an enemy real unit. To avoid dummies spotting dummies, one could always use a rule that dummies cannot approach an enemy dummy within a certain distance or something similar. It might make for a very dynamic battlefield, with probes and feints taking place. Food for thought! Phil Dutréhttps://www.blogger.com/profile/13607941040736764291noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-82875732683378478452019-01-20T02:50:48.071+01:002019-01-20T02:50:48.071+01:00I played a WWII game once where the defenders were...I played a WWII game once where the defenders were hidden using markers, with a ratio of two dummies per real unit. The twist was that they didn't have to record which units were where. When the attackers spotted a marker, the defenders could choose to reveal it as a dummy (and remove it) or to deploy a unit there. Essentially the defenders got to place their units in response to the attacker's advance, but had to be careful how they did it because they only had a limited supply. Conversely the attackers had to carefully probe the defences, revealing dummies and trying to force the defender's hand. It worked surprisingly well.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-70248479644079175532019-01-14T23:39:43.564+01:002019-01-14T23:39:43.564+01:00Haha I love that schrödinger name for this me mech...Haha I love that schrödinger name for this me mechanic.it suits it perfeclty, I stole it from you!Antoniohttps://www.blogger.com/profile/00947401830090468879noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-91682063611165063752019-01-14T11:24:28.606+01:002019-01-14T11:24:28.606+01:00Interesting mechanic! I guess it's related to ...Interesting mechanic! I guess it's related to the "dummy units" as I described in the post, except that now each unit has it's own dummy marker, and identification of dummy/real is kept secret until observed. A sort of Schrödinger's cat mechanic :-)Phil Dutréhttps://www.blogger.com/profile/13607941040736764291noreply@blogger.comtag:blogger.com,1999:blog-167571258925590870.post-1138224038573852322019-01-13T01:13:39.554+01:002019-01-13T01:13:39.554+01:00I am testing a system in a skirmish wargame (sci-f...I am testing a system in a skirmish wargame (sci-fi) using two markers for hidden troops to represent each unit. One of the markers is dummy and the other contains the actual troop. You as player move both markers as you please like real troops until one of then is unveiled by the enemy or by any of your actions. This knowing-unknowing duality drives mad to your opponent who has to deal with lot of variables. <br /><br />When your troop is out of sight/control of any enemy troop you come back to use the movement markers. <br /><br />Thanks for your superv blog!Antoniohttps://www.blogger.com/profile/00947401830090468879noreply@blogger.com